AN EFFICIENT APPROACH FOR THE IMPLEMENTATION OF THE GOBANG GAME USING ARTIFICIAL INTELLIGENCE METHODS

Authors

DOI:

https://doi.org/10.37943/13XCFG1746

Keywords:

Gobang, artificial intelligence, supervised learning algorithm, image processing, residual neural model, game search algorithm, artificial neural network, reinforcement learning

Abstract

Gobang is one of the most ancient abstract strategy games for two players. The game is traditionally played on a board with black and white stones, where players take turns placing a colored stone on an empty intersection. The winner is the first player to form an unbroken chain of five stones, either horizontally, vertically, or diagonally. Although the rules of Gobang seem pretty straightforward, the game tree complexity is enormous since the board state is more intuitive than in other games. In this paper, we will implement an algorithm that will solve the Gobang game using artificial intelligence (AI) methods. The program will begin learning from scratch, then use self-play to produce training data, and eventually steadily build up its strength. The present work first focuses on the implementation of the supervised learning algorithm in the identification procedure in order to identify the position of the current fallen piece. This will be achieved by utilizing image processing and a convolutional neural network. Then a Gobang game procedure will be implemented using a game search algorithm, in which the state of the game is judged by means of a human-set function. After that, the function of judging the game state in the above game search algorithm will be changed to an artificial neural network (ANN) model, since it is convenient to train a model with a small dataset. Finally, the reinforcement learning algorithm will be applied to learn the artificial neural network model so that the playing level of the Gobang game program can be continuously improved.

Author Biographies

Assem Dospanova, Astana IT University

BSc student of Industrial Automation

Sanzhar Kusdavletov, Astana IT University

Master of Science in Advanced Control and Systems Engineering, Senior Lecturer

Aigerim Kalikova , Astana IT University

MSc, Senior Lecturer, Department of Intelligent Systems and Cybersecurity

References

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Published

2023-03-30

How to Cite

Dospanova, A., Kusdavletov, S., & Kalikova, A. (2023). AN EFFICIENT APPROACH FOR THE IMPLEMENTATION OF THE GOBANG GAME USING ARTIFICIAL INTELLIGENCE METHODS. Scientific Journal of Astana IT University, 13(13), 16–23. https://doi.org/10.37943/13XCFG1746

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Section

Information Technologies
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